Nintendo Delaying 64-Gigabyte Game Cards For Switch Until 2019

Lynne Hanson
December 28, 2017

According to the Wall Street Journal, the 64GB cards will no longer launch in the second half of 2018.

The Switch is a bonafide success.

However, third party developers have been releasing bigger, data-heavy games, outpacing the Switch's 24GB of usable onboard memory.

It's a delay that will no doubt disappoint devs who've been waiting to bring chunkier games to the handheld hybrid, as right now bigger physical releases often require additional downloads.

It's no surprise that the Nintendo Switch has seen an extremely successful year since its debut on March 3.

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According to a journalist called Takashi Mochizuki from the Wall Street Journal.

This may seem like a small thing, but it hints at larger potential issues down the road. Switch game cards now support 32GB of storage, and they're able to easily hold games like Super Mario Odyssey and The Legend of Zelda: Breath of the Wild. Unfortunately, it'll have to wait. This can have several repercussions. Data also can be put on a user-provided Micro SD card, but even the costly 200+ GB ones offer less total storage than, say, a basic Xbox One S or PS4 Slim. On top of all this, you have users fretting over their memory usage and having to shell out more cash for upgrades.

The delay reportedly disappointed some software makers, especially US-based publishers known for producing data-heavy games. The catch is that Switch owners would need a very large SD card to hold a few games.

Switching back to cartridges hasn't just left a mark on the higher price tag of Nintendo's games, but also posed a tough limitation on storage for developers to abide by. And it absolutely must avoid the disgusting working relationship it had with third-parties in the disastrous Wii U-era.

Other reports by TheDailyFarc

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